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Each additional detachment decreases the range and duration by -1CS, for a cumulative effect. The maximum range and duration of detachment are also based on the Power rank. (Example: the hero sends out a hand to grab onto a distant object and then pulls himself to it.) Detached segments can travel at Power rank speed for Land/Water movement involuntary reattachment due to injury is instantaneous. The hero can develop Power stunts with which he can transport himself. Normally, the majority of the hero’s body acts as an anchor and cannot be moved by shifting the Space-warps. The perceived result is that part of the hero’s body detaches and flies off on its own. In “game reality” the hero forms two parallel Space-warps at the desired point of detachment, then shifts the location of the outer warp. The practical basis for this is the power of Gateway/Space-warp targeted on the hero’s own body. If any detached part JS: damaged or destroyed, the hero suffers the normal damage his body also reassembles immediately, if possible.
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Detached parts cannot regenerate if the – body is destroyed unless the hero has a regenerative Power. Physiological functions like blood flow and neural activity continue in the same manner as if the body were whole. With this Power the hero can spontaneously and harmlessly separate his body into independently functioning segments. This is the most grotesque Power available but it has its advantages nevertheless. (“Can you say ‘fish food?’ Sure you can.”) Variations include automatic or voluntary transformation, duration, and shared minds versus semi-independent mentalities. For example, Mightyman is rescuing a sub from the ocean floor when he reverts to his other self, little Eddy Edwards. The primary drawback to this Power is the uncontrolled reversion to the normal self, especially when it occurs during dire circumstances. The two selves may even be separated for an extended time, such as what happened to Bruce Banner and the Hulk. Possible causes of simultaneous existence include time warps, cloning, and Lifeform Creation. The two selves never co-exist except under extraordinary circumstances. Something many people never consider is that the heroic self might be a relatively normal human, while the normal self is something a little lower on the evolutionary ladder. The statistics for the primary self should be fairly routine (all physical abilities ranging from Feeble to Good). When creating the hero, the player has to create two different beings. One is a normal, powerless being the other is the powerful, heroic self.